Your Voice, Our Headlines

Download Folkspaper App with no Ads!


A fast-growing newspaper curated by the online community.

My Guilty Pleasure: The Sims

  • tag_facesReaction
  • Tip Bones

In general, I don't have a lot of time for my games anymore. Skyrim is still unfinished, Bioshock still incomplete, and campaigns of Total War hang suspended in time. But one game that I always seem to go back to is any game in the Sims series. There's no real defined end to any of the games: they can go on for as long as you enjoy them, and many players like stretching legacies across centuries of Sims! So dust off your CD-ROMs, fire up your old PC, and start typing 'rosebud:' we're going simming!

My first introduction to the series was the original PC game, in a cousin's room when I was about 10. I didn't have a PC that could run such a novel game, so we enjoyed making giant mansions and ridiculous fortunes only when I came to visit. With my appetite whetted, my parents gifted me a copy of The Sims: Bustin' Out for my Gamecube. I'd be embarrassed to calculate how many hours I've spent in that game, but I'm sure I could've learned a new language in the same amount of time (no, Simlish doesn't count!).

Then, the Sims 2 came along. I had the version for Gamecube, but found it lacking the charm and customizable nature of the PC game. The Pets console version of the same game felt incomplete ijn the same way. But The Sims 2 is where I began building, and learning how to manipulate code to make the game run the way I wanted. Then, the Sims 3 arrived.

I still prefer the third installment of the series over the Sims 4. I feel as though my Sims could really have complete and interesting lives outside their careers, and family and world adventures were the highlight of the whole experience for me. The expansions only broadened the content, instead of expanding on minute details that nobody seemed to care for, anyway. To its credit, however, the Sims 4 allows more customizations for individual sims, particularly including transgender identities, which was groundbreaking.

I've spent many hours (probably weeks, if I'm honest) building, perfecting, and relaxing in the world of the Sims. I love the series, and love that it has continued to expand and take risks, even if those risks are sometimes unprofitable.